7DTD Server Migration

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This topic contains 9 replies, has 3 voices, and was last updated by  Project 9 years, 8 months ago.

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  • #796

    MotorcycleGoat
    Keymaster

    I have a server at home that may support running 7 Days to Die. Its a dual Xeon server carrying 2 3.0Ghz quad core processors, 16GB of RAM, 15k SAS hard drives with battery backed write caching, dual gig Network cards and dual power supplies.

    Hosting 7 Days to Die with Gameservers.com hasn’t been all that smooth. We have issues with daily auto re-boots and days rolling back… though, I think we have that solved now. That, and it’s expensive at $15+ a month.

    The draw backs to hosting this from my house would be… I am not redundant. If I have a power outage, Internet performance issue or hardware failure, the server would be down. This is of course a rare occurrence, but still a possibility. A hosted solution has fail-safes for these things. Also, my network UP speed is ~25-26 Mbp/s. I am not sure how much that can support. It should support at least a dozen player connections… but, I just don’t know.

    I don’t know who really plays 7DTD anymore aside from Arcane and occasionally our whole group for 2 weeks after a new patch is released.

    I’d like to hear your thoughts. I would of course suggest we spin up a new 7DTD world on my server and test it with as many connections as we could before pulling the plug on the hosted server. I’d like to do this before the release of Alpha11 so that when A11 drops we can migrate to the new server at the same time.

    Thoughts, suggestions comments, questions?

    #797

    MotorcycleGoat
    Keymaster

    Or… we could just not bother, and play on other’s servers, too. We’ve tossed that idea around before with both 7 Days to Die AND Rust. What do we really get out of running our own servers? Control over when wipes happen? To a degree, I suppose. Though, that’s not really true with Rust. We wipe when the updates make us.

    #814

    Project
    Keymaster

    That was pretty much the sole reason why we started our own Rust server back when it was the “Legacy” Rust. But now with the current state of the game, you’re right, the frequent updates require wipes. So I’m good either way.

    I think if we do a 7 days server we should keep it limited, if possible. Meaning, not “endless”. Or is the only way to do that to go with the default map? I just feel it would be more fun if everyone was closer together and it didn’t take 3 days to find someone to raid.

    #817

    MotorcycleGoat
    Keymaster

    With the 3rd party admin tool, we can limit world size… if that’s what you mean. Someone that reaches the edge of whatever limit we put on the map, will get a message in chat saying they have reached the world border.

    #820

    Project
    Keymaster

    I like

    #821

    kurtis_v
    Participant

    I do like how the rust server is so familiar and you know that it won’t usually be kos, but with the 7 days to die server I don’t know. I played 7 days to die for a bit, but the game just needs more stuff in it. Right now it isn’t balanced enough and it’s not that fun to play for long periods of time.

    #822

    MotorcycleGoat
    Keymaster

    So, some decisions need to be made… and I think they need to be made this week.

    Do we want to continue running a 7 Days to Die server?
    Do we want to try running it from my home server with limited world border and a server password or whitelist?

    And, similar questions could be posed for Rust.

    Do we want to continue running a Rust server?
    Do we want to try running it from my home server?

    #823

    Project
    Keymaster

    I’m down for trying to run them from your server. Not sure about a whitelist but that’s up to you guys.

    #829

    MotorcycleGoat
    Keymaster

    I might pester some of you folks to help me load test 7 Days to Die running from my home server tonight or this weekend at some point.

    I am pretty confident I can run 7DTD, Rust and Minecraft all from the same machine at the same time. If I couldn’t run all 3 at the same time and I had to choose which of the three to keep as a hosted server, it would be Rust; simply because of cost.

    #832

    Project
    Keymaster

    What about bandwith costs? I guess you could still give out select items for donations if it comes down to it. I will be able to pitch in at some point after I finish school in June.

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