I picked The Long Dark up during the final days of Steam’s Holiday Sale. The survival genre is really where I like to spend my gaming time, and The Long Dark has provided a unique and interesting world to test your survivor abilities. Unlike games like Don’t Starve, Rust, Minecraft or 7 Days to Die (all games we here at Suckapunch thoroughly enjoy) this isn’t a crafting survivor style game. It really is more about scavenging and conserving resources. There is no base/home building or leveling up; The Long Dark is much simpler than that…and, it’s single player. It’s more akin to DayZ with it’s scavenging resources, although it goes beyond DayZ in a few areas. But, don’t take that to mean that it’s easy or boring because it is neither.
In it’s current Alpha state the only game mode available to play is Sandbox mode. In the game’s main menu there is a Story mode option, but selecting it pops-up a dialogue about it not being available in Alpha. Upon selecting ‘Sandbox’ you then get to choose your difficulty level, map/world and gender. Before we get into the actual game play, I’d like to take a moment to talk about the Early Access/Alpha state of this title. The Long Dark/Sandbox certainly feels like a complete game. I found no bugs, hitches, flaws or play-ability problems. Performance was smooth, transitions were nice and menus were well organized. All of this makes me very impressed with Hinterland Studio Inc. and fans my excitement to see where they take this game as a final product.
The Long Dark provides a very realistic survival scenario in that you don’t only have to monitor your health and food intake but, also your fatigue, thirst and body temperature. This may, at first, sound cumbersome. It really isn’t though. They provide easy to read counters for all these measurements and do it in a non-intrusive way. That is to say, the HUD or in-game displays are clean as to no hinder the realism of the game play. It’s not as if we would all be wearing Google Glass while running around a frozen waste land after a geomagnetic event. So, as your character is tromping through the snow, there isn’t much on screen aside from a dot in the center of your screen that serves as your focal point when interacting with objects. It will prompt you in the lower right and left corners if you are getting colder or warmer, if your caloric balance reaches certain milestones or you become dehydrated or injured. You can hit TAB to open an in-depth menu that shows your Hunger, Thirst, Fatigue and other stats with a directional arrow to show you if its falling or rising and how quickly.
Before this post gets too long, lets walk through a little bit of game play. When you spawn in to the world it’s the break of dawn. You are standing in snow and that’s all you can see in every direction: Frozen Wasteland. As you trudge forward you will likely run into pre-built structures or abandoned cars. Keep your eyes out though for dropped backpacks or other objects you can interact with. I’ve found a single can of soda lying in the snow when it was badly needed. You will also encounter some wildlife: Wolves, deer, rabbits. Watch out for them wolves, they can and will attack and kill you. I was able to successfully fight off my first encounter, but not my second. (A note on dying: it’s permanent. When you die, you start over. There is no returning to your last save.) Hit TAB to check your inventory and stats, time of day and daily diary. Entering your first building, check every drawer cupboard, nook and cranny. Take everything you can. Be mindful of your pack weight as you will fatigue faster if you carry too much. Swap your clothes out for clothes in better condition or with higher thermal ratings. Move on. Keep an eye on the clock as you don’t want to be stuck out after dark. The wind will pickup and visibility will drop to near nothing at dusk… it’s no fun. Take shelter in a building with a fireplace, a wood stove or a burn barrel. You can start a fire here and cook food or melt snow for clean water as needed. You can sleep in any bed and for any length of time… you choose. Just make sure you have the necessary calories in you system and the proper heat before resting for the desired length. When you awaken, your fatigue will be down but you’ll likely be dehydrated and need food. Eat and drink to restore yourself then head out again. The goal here is to live as many days as you can, off whatever it is you can find. You can set up base in any of the buildings you come across and can store your loot in a myriad of locations in those buildings: Desks, dressers, file cabinets, refrigerators. From this base of operations you can explore by day, scavenging what you can and take shelter by night.
While I did say this wasn’t a crafting game, there are workbenches scattered across the map. Usually inside cabins or behind them. From a workbench you can make some boots, fishing line & hooks along with a few other things. (I haven’t tried fishing, yet) I imagine we will see this list grow and change as the developers build out the game. You can, from the TAB menu, harvest cloth and leather from your unneeded clothing items. This is handy for then, in the same menu, repairing your worn clothes and tools. The better condition your clothes are in, the better they will insulate you against the weather. Workbenches are not required for harvesting/repairing your clothes and tools.
I think this post ended up being longer than I anticipated and I didn’t even cover everything I wanted to. But, hopefully its enough to pique your interest in the game and check it out. If not, well… catch me in chat with any questions. Heck, I might even stream some game play on Twitch.
The Long Dark is an Early Access Game being developed by Hinterland Studio Inc. out of Vancouver Island, Canada. It is available on Steam HERE. You can visit the developers game site HERE.